Game 1 world series 2024
Who are the starting pitchers?Yankees: RHP Gerrit Cole (8-5, 3.41 ERA in the regular season)Cole will make his third career World Series start, having taken the ball twice in 2019 for the Astros, winning one and losing one. lestrange family tree The AL’s reigning Cy Young Award winner, Cole’s season debut was delayed until June 19 due to nerve irritation in his pitching elbow, and he was limited to 17 starts during the regular season. Cole is 1-0 with a 3.31 ERA in three starts this postseason. His sharpest outing came vs. the Royals in ALDS Game 4, when he navigated seven innings of one-run ball.
The series-deciding seventh game was a scoreless tie (0–0) through the regular nine innings, and went into extra innings; Minnesota won by a score of 1–0 in the 10th inning, after their starting pitcher, Jack Morris, pitched a complete 10 inning shutout 7th game. (Morris was named Most Valuable Player for the Series.)
The very basics — an extensive postseason past, big and broad fan bases and those classic, clean uniforms — make this a marquee matchup. The Dodgers, in their fourth World Series appearance in the last eight seasons, are chasing the franchise’s eighth title, first since 2020 and first in a full season since 1988. The Yankees, who have ascended to this stage for the first time since they last won it all in 2009, are looking to add to their unparalleled total of 27 championships.
On October 1, 1961, Roger Maris slammed home run number sixty-one into the stands. In the last game of the regular season, Maris broke the long-standing 1927 record of baseball legend Babe Ruth for the most home runs in a single season. Fans loyal to Ruth criticized Maris. They argued that Ruth hit 60 home runs in a 154-game schedule, while Maris hit only 59 home runs in the first 154 games of the season, not reaching 61 home runs until game 162, the last of the newly lengthened season. Attempting to avoid controversy, baseball commissioner Ford Frick ruled that Maris did not break Ruth’s record. Instead, Frick held that Ruth and Maris owned separate records for, respectively, the most home runs in a 154- and 162-game season. During the next three decades it nevertheless became common, yet unofficial practice for an asterisk to be attached next to Maris’ home run total in record books. In 1991, Major League Baseball’s Committee for Statistical Accuracy ended this practice by asserting that no asterisk or other special designation should be used to qualify Maris’ achievement.
Where in the world is carmen sandiego game
Greetings Gumshoes of all generations I’m Cass the Community Manager here at Gameloft Brisbane! I hope you are as excited as we are for Carmen Sandiego’s newest edition, if you have no idea what I’m talking about check out the trailer below!
Where in the World Is Carmen Sandiego? was a commercial blockbuster. It was Broderbund’s third best-selling Commodore game as of late 1987. In April 1989, the game was awarded a “Diamond” certification from the Software Publishers Association for sales above 500,000 units, making it one of the top two best-selling computer games in the United States (along with Karate Champ) up until June 1989. It went on to achieve sales above 800,000 units by December 1989. At the time, Joyce Worley of Video Games & Computer Entertainment called its performance “an incredible accomplishment for any piece of entertainment software and especially remarkable for an educational game.” It had surpassed two million units sold by 1991, and four million by 1995. In 2003, Computers and Education wrote that Carmen Sandiego was “by far the best-selling educational software in North America”.
The games created by Broderbund featured silly humor with a distinctive style of word play with extensive use of puns, rhymes, and alliteration. This style of word play was also present, in varying degrees, in all three Carmen Sandiego television shows.
Greetings Gumshoes of all generations I’m Cass the Community Manager here at Gameloft Brisbane! I hope you are as excited as we are for Carmen Sandiego’s newest edition, if you have no idea what I’m talking about check out the trailer below!
Where in the World Is Carmen Sandiego? was a commercial blockbuster. It was Broderbund’s third best-selling Commodore game as of late 1987. In April 1989, the game was awarded a “Diamond” certification from the Software Publishers Association for sales above 500,000 units, making it one of the top two best-selling computer games in the United States (along with Karate Champ) up until June 1989. It went on to achieve sales above 800,000 units by December 1989. At the time, Joyce Worley of Video Games & Computer Entertainment called its performance “an incredible accomplishment for any piece of entertainment software and especially remarkable for an educational game.” It had surpassed two million units sold by 1991, and four million by 1995. In 2003, Computers and Education wrote that Carmen Sandiego was “by far the best-selling educational software in North America”.
The games created by Broderbund featured silly humor with a distinctive style of word play with extensive use of puns, rhymes, and alliteration. This style of word play was also present, in varying degrees, in all three Carmen Sandiego television shows.
Game of thrones world map
The major difference between the early-draft map that HBO has been using for the TV series since Season 2 and Martin’s finalized map in The Lands of Ice and Fire is that the Jade Sea curves to the north in the early draft, but it curves sharply to the south in the final draft. Yi Ti is located on the northern coast of the Jade Sea, so the early draft map that HBO uses places it at a much more northerly latitude than in Martin’s final draft version. This would substantially alter Yi Ti’s climate, which is actually sub-tropical in the final draft map. In the final draft, the Hyrkoonian cities of Bayasabhad, Shamyriana, and Kayakayanaya are oasis-cities in vast rain-shadow desert on the eastern shoulders of the Bone Mountains. In contrast, the early-draft HBO map depicts them as port cities on the coast of the Jade Sea, west of Yi Ti.
Little is known of the “solar system” and astronomy of the world Westeros is set in, though in general, it appears to be roughly identical to real-life Earth. Astronomy is rarely mentioned and not very important to the narrative, but there has never been any indication that it is particularly different from real-life. The world in the fictional narrative has one sun. One moon orbits the world, going through lunar phases that make up a “month” (known as a “moon-turn”), equal to a real-world month.
Martin has also stated that the storyline in his books is partially (and loosely) inspired by the War of the Roses, the civil war that occurred in England in the late 1400s following its defeat in the Hundred Years’ War. Just as the War of the Roses was fought between the Yorks and Lancasters, the conflict in Game of Thrones is between the Starks and Lannisters. The technology level in their society more or less matches Late Medieval Europe, i.e. right before the use of gunpowder and cannons revolutionized medieval warfare and brought it into the Early Modern era.
Another world game
An Atari Jaguar port of Another World was originally in development and planned to be published by Interplay in September 1994 but it was never released. In 2012, the Jaguar port of the game was confirmed and approved by Chahi. It was released as a limited collector’s item in cartridge form, complete with a box and manual published by the association Retro-Gaming Connexion (RGC) in 2013. The game engine was rewritten especially for the Atari Jaguar to make use of the console’s several processors: the GPU and blitter perform polygon rendering; the GPU performs on-the-fly data decompression; the DSP plays stereo music and sound effects; and the 68000 CPU performs JIT compilation and execution of the scripts. The Jaguar version is playable in the original graphics 16-color mode and Deluxe 15th Anniversary graphics 256-color mode. It can be played in normal and speed-run modes. It supports five languages: English, German, French, Italian, and Spanish.
After evading a number of dangerous indigenous animals, Lester is captured by a race of humanoid aliens and taken to a subterranean prison camp. Lester escapes along with an alien captive known as “Buddy” and the two must evade capture while travelling through a series of dangerous environments, battling alien soldiers and wild creatures while solving numerous puzzles in order to survive. The duo traverse the prison complex, a cave system and a tower structure. In the game’s climax, Lester is severely wounded by one of the aliens, but with the help of his alien friend, manages to kill his attacker and escape. After reaching the top of the tower, Lester collapses, but is promptly joined by Buddy, who picks Lester up and the two escape on a dragon-like creature, flying off to the horizon.
While Chahi had a clear idea of how to implement his game engine, he mostly improvised when creating the actual content of the game, allowing the game to develop “layer by layer without knowing where it was going.” He planned on creating a science fiction game that was similar to Karateka and Impossible Mission. Because he wanted to create a dramatic, cinematic experience, the game features no HUD or dialog, giving the player only a representation of the surrounding game world during both gameplay elements and the cutscenes progressing the story. However, with no idea of the technical limitations he would face while building out the story, he focused more on creating ambiance, rhythmic pacing, and narrative tension to the game. Chahi resorted to developing his own tool with a new programming language through GFA BASIC coupled with the game’s engine in Devpac assembler, to control and animate the game, interpreted in real-time by the game engine, effectively creating his own animation sequencer.
The game’s French designer Éric Chahi had previously worked as a game programmer and then as a graphic designer for video games since 1983. It was the success of his earlier work with Paul Cuisset as a graphic designer for the adventure game Future Wars for Delphine Software and its royalties that gave him the chance to develop Another World “without any constraint of any sort or any editorial pressure.” After Future Wars was released in 1989, Chahi had the choice either to work on Cuisset’s next game, Operation Stealth, or create his own game. As “there had been many books and tools released to develop easily on the Amiga at that time,” Chahi felt confident that he could go back to programming.
A sequel titled Heart of the Alien was developed by Interplay and released exclusively for the Sega CD in 1994. The game is similar in graphics and gameplay, as the player plays as Lester’s alien friend Buddy. Chahi had nothing to do with the development of the sequel, beyond suggesting “redesigning the game from the alien point of view,” by which he meant making an alternative version of the original game but was misunderstood. In 2014, Polish filmmaker Bartek Hławka created a live-action fan film titled Another World: The Movie, and in 2015, Italian filmmaker Daniele Spadoni did a different fan film mixing live action footage with CG animation. Chahi has stated in several interviews that he has no intention of making a sequel, as he wants the ending of the original to remain ambiguous and fans could make their own conclusion to Lester’s story.